Game Overview
Comet Chasers is a fast-paced card game for 2–6 players, best with 3 or more for the full experience. Designed for ages 8 and up, it’s quick to learn, easy to set up, and perfect for both casual and competitive play.
Game at a Glance
Players: 2–6 (best with 3+)
Playtime: 20–45 minutes
Short Game → 20–30 minutes, fast & chaotic
Normal Game → 25–45 minutes, deeper strategy with a climactic finish
Setup: Just choose your game length, shuffle the decks, roll for turn order, and grab your character — you’re ready to play in minutes.
Goal: End the game with the most points by capturing comets, building momentum, and unleashing powerful card combos.
How it Plays
On your turn, you’ll explore track cards, decide between safe or risky paths, draw powerful items, and play cards to turbo ahead or sabotage rivals. Each decision matters — will you push your luck for a comet or play it safe and outlast your opponents?
The game ends when the track deck runs out or when a player claims the Victory Card — but beware: grabbing it early might not guarantee the win.
Victory comes to the player with the most points at the end.
Meet The Characters
Every player starts by choosing a character with a unique ability. In a standard game, you’ll upgrade your character mid-game to unlock an even more powerful version that changes your strategy.
If you’re playing the short game, characters begin already upgraded — so the chaos starts right away.
Cycle through the images below to see all 8 unique characters and their upgraded variant.
The Items
Items can boost your momentum, sabotage rivals, or unleash total chaos. With 8 unique item types, every card you draw has the potential to change the course of the game.
Each item also has a colored border to show its rarity — so you’ll always know when you’re holding something special.
Cycle through the cards below to see what each item can do.
The Resources
Resources are the best way to win the game, and in many cases the're the only way to win the game. Be sure to save them up and protect your comets to put yourself in the best position to win the game!
Cycle through the cards below to see both the point value and in-game use of each resource!
The Tracks
Tracks are an important part of the game, take the safe route and get a safe reward and optional bonus action or take the risky routs and risk the consequences for a change of a big Momentum boost!
Cycle through the cards below to see what each tracks outcomes could be!
Help us bring Comet Chasers to you!
We’re preparing to launch Comet Chasers on Kickstarter — but we can’t do it without you. Every prelaunch follow and newsletter signup boosts our visibility, builds momentum, and gets us one step closer to bringing this game to tables everywhere.
Ways to support us
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